You gain a +1 bonus to the weapon's attack rolls.
Trip Weapon Supremacy
Trip weapons
Weapon SupremacyWretched Hives
At a glance
- Weapon group
- Trip
- Benefits
- 4
You've specialized your combat training with trip weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it:
Benefits
Whenever you have advantage on an attack roll and hit and the lower of the two d20 rolls would also hit (or a creature has disadvantage on a saving throw and the higher of the two d20s would also fail), and the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Strength saving throw (DC = 8 + your bonus to attacks with the weapon) or it drops an object of your choice. If you have a free hand, you catch the weapon. Otherwise, it lands at your feet.
You have advantage on Strength (Athletics) checks and attack rolls made to trip a creature.
When you take the Attack action, you can choose to forgo one or more attacks to interrupt. For each attack you forgo, one creature within your reach gains no benefit to armor class from its shield until the end of its next turn. If you could already interrupt, instead you can do so as your bonus action.
