B'omarr Brain Walker

Medium construct, any dark

CreatureScum and Villainy

At a glance

Armor Class
14 (armor plating)
Hit Points
54 (8d8+16)
Speed
30 ft.
Saving Throws
Int +6, Wis +4, Cha +6
Skills
Lore +6, Deception +6, Perception +4, Persuasion +6
Damage Vulnerabilities
ion
Damage Resistances
psychic
Condition Immunities
charmed, frightened, paralyzed
Senses
blindsight 60 ft., passive Perception 11
Languages
Galactic Basic, Huttese
Challenge
0 (3 XP)

Ability scores

  • Str1-5Strength 1, modifier minus 5
  • Dex11+0Dexterity 11, modifier plus 0
  • Con15+2Constitution 15, modifier plus 2
  • Int16+3Intelligence 16, modifier plus 3
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha16+3Charisma 16, modifier plus 3

About this creature

The B'omarr Order, which consisted of the B'omarr Monks, was a mysterious religious order that moved to the planet Tatooine around 700 BBY. The B'omarr believed that cutting themselves off from all physical sensation would further their studies, and allow them to ponder the galaxy and achieve enlightenment. When a monk became enlightened, his brain was removed through a special procedure, and was placed in a nutrient-filled jar. The brains were held in very high regard by the lower, embodied monks, who saw to their every need, though the brains rarely did anything other than think and wonder. When they did need to travel around their monastery on Tatooine, the brains were transferred into specially modified BT-16 perimeter droids.

Actions

Multiattack

The B'omarr Brain Walker makes Two Mind Thrust attacks

Mind Thrust

One creature within 60 feet of the B'omarr Brain Walker must make a DC 13 Wisdom saving throw, taking 13 (4d6) psychic damage on a failed save, or half as much on a successful one.