B'omarr Monk Initiate

Medium humanoid, any neutral alignment

CreatureScum and Villainy

At a glance

Armor Class
12 (Combat Suit)
Hit Points
9 (2d8)
Speed
30 ft.
Skills
Medicine +4, Deception +2
Senses
Senses passive Perception 10
Languages
Basic, Huttese
Challenge
1/8 (25 XP)

Ability scores

  • Str8-1Strength 8, modifier minus 1
  • Dex8-1Dexterity 8, modifier minus 1
  • Con8-1Constitution 8, modifier minus 1
  • Int1+0Intelligence 1, modifier plus 0
  • Wis14+2Wisdom 14, modifier plus 2
  • Cha9-1Charisma 9, modifier minus 1

About this creature

The B'omarr Order, which consisted of the B'omarr Monks, was a mysterious religious order that moved to the planet Tatooine around 700 BBY. The B'omarr believed that cutting themselves off from all physical sensation would further their studies, and allow them to ponder the galaxy and achieve enlightenment. When a monk became enlightened, his brain was removed through a special procedure, and was placed in a nutrient-filled jar. The brains were held in very high regard by the lower, embodied monks, who saw to their every need, though the brains rarely did anything other than think and wonder. When they did need to travel around their monastery on Tatooine, the brains were transferred into specially modified BT-16 perimeter droids.

Actions

Hold-Out Blaster

Ranged Weapon Attack: +2 to hit, range 30/120, one target. Hit: 4 (1d4+2) energy damage.