Melee Weapon Attack: +9 to hit, reach 0 ft., one creature. Hit: 1 (2d4-1) kinetic damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 poison damage and become paralyzed.
Pelko Bug
Tiny beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 18 (natural armor)
- Hit Points
- 1 (1d4-1)
- Speed
- 20 ft., climb 20 ft., burrow 20 ft., fly 30 ft.
- Skills
- Stealth +4
- Damage Vulnerabilities
- fire, cold, lightning, energy
- Senses
- darkvision 30 ft., passive Perception 10
- Languages
- None
- Challenge
- 0 (10 XP)
Ability scores
- Str2-4Strength 2, modifier minus 4
- Dex14+2Dexterity 14, modifier plus 2
- Con8-1Constitution 8, modifier minus 1
- Int1-5Intelligence 1, modifier minus 5
- Wis10+0Wisdom 10, modifier plus 0
- Cha2-4Charisma 2, modifier minus 4
About this creature
Pelko bugs are small creatures that are covered in millions of microscopic barbs that deliver a paralytic, blistering toxin which can penetrate armor. They live only beneath sands of the Valley of the Dark Lords on Korriban, and are attracted to Force-sensitives. They stalk and swarm their prey in the darkness. The bug's attunement to the Force allows them to determine if a creature is suitable prey. The barbs are used in training sabers at the Sith Academy because of the toxin's effects, which mimick the effects of losing a limb to a lightsaber.
Actions
- Barbs
