Pelko Bug

Tiny beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
18 (natural armor)
Hit Points
1 (1d4-1)
Speed
20 ft., climb 20 ft., burrow 20 ft., fly 30 ft.
Skills
Stealth +4
Damage Vulnerabilities
fire, cold, lightning, energy
Senses
darkvision 30 ft., passive Perception 10
Languages
None
Challenge
0 (10 XP)

Ability scores

  • Str2-4Strength 2, modifier minus 4
  • Dex14+2Dexterity 14, modifier plus 2
  • Con8-1Constitution 8, modifier minus 1
  • Int1-5Intelligence 1, modifier minus 5
  • Wis10+0Wisdom 10, modifier plus 0
  • Cha2-4Charisma 2, modifier minus 4

About this creature

Pelko bugs are small creatures that are covered in millions of microscopic barbs that deliver a paralytic, blistering toxin which can penetrate armor. They live only beneath sands of the Valley of the Dark Lords on Korriban, and are attracted to Force-sensitives. They stalk and swarm their prey in the darkness. The bug's attunement to the Force allows them to determine if a creature is suitable prey. The barbs are used in training sabers at the Sith Academy because of the toxin's effects, which mimick the effects of losing a limb to a lightsaber.

Actions

Barbs

Melee Weapon Attack: +9 to hit, reach 0 ft., one creature. Hit: 1 (2d4-1) kinetic damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 poison damage and become paralyzed.