Pelko Bug Swarm

Large swarm of tiny beasts, unaligned

CreatureScum and Villainy

At a glance

Armor Class
12 (natural armor)
Hit Points
63 (6d10+33)
Speed
20 ft., climb 20 ft., burrow 20 ft., fly 30 ft.
Damage Vulnerabilities
fire, cold, lightning, energy
Damage Resistances
kinetic
Senses
darkvision 30ft, passive Perception 10
Languages
None
Challenge
3

Ability scores

  • Str8-3Strength 8, modifier minus 3
  • Dex18+4Dexterity 18, modifier plus 4
  • Con13+1Constitution 13, modifier plus 1
  • Int3-4Intelligence 3, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha4-3Charisma 4, modifier minus 3

About this creature

Pelko bugs are small creatures that are covered in millions of microscopic barbs that deliver a paralytic, blistering toxin which can penetrate armor. They live only beneath sands of the Valley of the Dark Lords on Korriban, and are attracted to Force-sensitives. They stalk and swarm their prey in the darkness. The bug's attunement to the Force allows them to determine if a creature is suitable prey. The barbs are used in training sabers at the Sith Academy because of the toxin's effects, which mimick the effects of losing a limb to a lightsaber.

Actions

Barbs

Melee Weapon Attack: +9 to hit, reach 0 ft., one creature. Hit: 15 (4d4-1) kinetic damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 poison damage and become paralyzed.

Barbs

Melee Weapon Attack: +9 to hit, reach 0 ft., one creature. Hit: 7 (2d4-1) kinetic damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 poison damage and become paralyzed.