Melee Weapon Attack: +9 to hit, reach 0 ft., one creature. Hit: 15 (4d4-1) kinetic damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 poison damage and become paralyzed.
Pelko Bug Swarm
Large swarm of tiny beasts, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12 (natural armor)
- Hit Points
- 63 (6d10+33)
- Speed
- 20 ft., climb 20 ft., burrow 20 ft., fly 30 ft.
- Damage Vulnerabilities
- fire, cold, lightning, energy
- Damage Resistances
- kinetic
- Senses
- darkvision 30ft, passive Perception 10
- Languages
- None
- Challenge
- 3
Ability scores
- Str8-3Strength 8, modifier minus 3
- Dex18+4Dexterity 18, modifier plus 4
- Con13+1Constitution 13, modifier plus 1
- Int3-4Intelligence 3, modifier minus 4
- Wis12+1Wisdom 12, modifier plus 1
- Cha4-3Charisma 4, modifier minus 3
About this creature
Pelko bugs are small creatures that are covered in millions of microscopic barbs that deliver a paralytic, blistering toxin which can penetrate armor. They live only beneath sands of the Valley of the Dark Lords on Korriban, and are attracted to Force-sensitives. They stalk and swarm their prey in the darkness. The bug's attunement to the Force allows them to determine if a creature is suitable prey. The barbs are used in training sabers at the Sith Academy because of the toxin's effects, which mimick the effects of losing a limb to a lightsaber.
Actions
- Barbs
- Barbs
Melee Weapon Attack: +9 to hit, reach 0 ft., one creature. Hit: 7 (2d4-1) kinetic damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 poison damage and become paralyzed.
