If the reek moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) kinetic damage. If the target is a Large or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reek, Adolescent
Large beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12 (natural armor)
- Hit Points
- 45 (6d10+12)
- Speed
- 50 ft.
- Senses
- passive Perception 11
- Languages
- None
- Challenge
- 2 (450 XP)
Ability scores
- Str21+5Strength 21, modifier plus 5
- Dex8-1Dexterity 8, modifier minus 1
- Con15+2Constitution 15, modifier plus 2
- Int2-4Intelligence 2, modifier minus 4
- Wis12+1Wisdom 12, modifier plus 1
- Cha6-2Charisma 6, modifier minus 2
About this creature
Reeks are large, muscular quadrupeds native to the planet Ylesia. Though naturally herbivores, a starved reek can become a ravenous meat-eater. They sport two large cheek horns that can be used for head-locking in combat with another Reek as a sign of dominance.
Traits
- Charge
Actions
- Gore
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) kinetic damage.
