Reek, Adult

Huge beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
13 (natural armor)
Hit Points
114 (12d12+36)
Speed
50 ft.
Senses
passive Perception 11
Languages
None
Challenge
7 (2,900 XP)

Ability scores

  • Str23+6Strength 23, modifier plus 6
  • Dex8-1Dexterity 8, modifier minus 1
  • Con17+3Constitution 17, modifier plus 3
  • Int2-4Intelligence 2, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha6-2Charisma 6, modifier minus 2

About this creature

Reeks are large, muscular quadrupeds native to the planet Ylesia. Though naturally herbivores, a starved reek can become a ravenous meat-eater. They sport two large cheek horns that can be used for head-locking in combat with another Reek as a sign of dominance.

Traits

Charge

If the reek moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 18 (4d8) kinetic damage. If the target is a Huge or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8+6) kinetic damage.