If the reek moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 18 (4d8) kinetic damage. If the target is a Huge or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reek, Adult
Huge beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 13 (natural armor)
- Hit Points
- 114 (12d12+36)
- Speed
- 50 ft.
- Senses
- passive Perception 11
- Languages
- None
- Challenge
- 7 (2,900 XP)
Ability scores
- Str23+6Strength 23, modifier plus 6
- Dex8-1Dexterity 8, modifier minus 1
- Con17+3Constitution 17, modifier plus 3
- Int2-4Intelligence 2, modifier minus 4
- Wis12+1Wisdom 12, modifier plus 1
- Cha6-2Charisma 6, modifier minus 2
About this creature
Reeks are large, muscular quadrupeds native to the planet Ylesia. Though naturally herbivores, a starved reek can become a ravenous meat-eater. They sport two large cheek horns that can be used for head-locking in combat with another Reek as a sign of dominance.
Traits
- Charge
Actions
- Gore
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8+6) kinetic damage.
