Scrange

Huge beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
13 (natural armor)
Hit Points
126 (12d12+48)
Speed
40 ft.
Skills
Stealth +7, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
None
Challenge
7 (2,900 XP)

Ability scores

  • Str23+6Strength 23, modifier plus 6
  • Dex12+1Dexterity 12, modifier plus 1
  • Con19+4Constitution 19, modifier plus 4
  • Int2-4Intelligence 2, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha7-2Charisma 7, modifier minus 2

About this creature

The scrange was a large tusk-tailed, reptilian apex predator of Dagobah, attacking its prey with a great ferocity. Scranges were beaked and had many bioluminescent patches on their body, arranged in a ridge along its spine. When prey got close, attracted by the lights, the scrange would lift out of the mud on its six crustacean-like hind legs to make a quick attack or it would use its four tail tusks to impale its prey.

Traits

Ambusher

In the first round of a combat, the scrange has advantage on attack rolls against any creature it surprised.

Bioluminescent

The scrange either emits dim light in a 10-foot radius, or bright light in a 10-foot radius and dim light for an additional 10 ft.. It can switch between the options as a bonus action.

Mud Camouflage

The scrange has advantage on Dexterity (Stealth) checks made to hide in muddy terrain.

Actions

Multiattack

The scrange makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 6) kinetic damage.

Tail

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (4d10 + 6) kinetic damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.