The scurrier has advantage on Wisdom (Perception) checks that rely on smell.
Scurrier
Small beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 11 (natural armor)
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- Senses
- Darkvision 60 ft., Passive Perception 10
- Languages
- None
- Challenge
- 1/4 (50 XP)
Ability scores
- Str7-2Strength 7, modifier minus 2
- Dex15+2Dexterity 15, modifier plus 2
- Con11+0Constitution 11, modifier plus 0
- Int2-4Intelligence 2, modifier minus 4
- Wis10+0Wisdom 10, modifier plus 0
- Cha4-3Charisma 4, modifier minus 3
Scurriers are a species of small creatures native to Tatooine. The bipedal runners sport an elongated snout, horn-like appendages, and a pointed tail. They are present in the streets of cities like Mos Eisley and in the vicinity of more isolated settlements like the Lars moisture farm.
About this creature
Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.
Traits
- Keen Smell
- Pack Tactics
The scurrier has advantage on an attack roll against a creature if at least one of the scurrier's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) kinetic damage.
- Ram
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) kinetic damage.
