Swamp Slug

Huge beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
14 (natural armor)
Hit Points
175 (14d12 + 84)
Speed
20 ft., swim 40 ft.
Saving Throws
Con +11
Skills
Perception +6
Damage Resistances
energy, ion, and kinetic from unenhanced weapons
Damage Immunities
poison
Condition Immunities
poisoned, prone
Senses
blindsight 30 ft., darkvision 60 ft., passive Perception 16
Languages
None
Challenge
14 (11,500 XP)

Ability scores

  • Str22+6Strength 22, modifier plus 6
  • Dex12+1Dexterity 12, modifier plus 1
  • Con23+6Constitution 23, modifier plus 6
  • Int3-4Intelligence 3, modifier minus 4
  • Wis13+1Wisdom 13, modifier plus 1
  • Cha7-2Charisma 7, modifier minus 2

About this creature

An omnivorous species, swamp slugs have thousands of teeth and twenty-four pairs of legs. Their orange or golden eyes, the size of boulders, allow them to see clearly beneath the murky, cloudy waters, while the two rubbery antennae on the top of their heads, which grew to two meters, utilize sonar to pinpoint exact locations of objects, searching by motion. Swamp slugs are omnivores, eating anything organic that they can fit in their mouths of jagged teeth. The teeth, or radula, lining the slug's esophagus pulverize into organic slime any plant or animal matter that it ingests. An hermaphroditic species, the swamp slugs reproduce sexually. Each partner lays hundreds of eggs, most of which are eaten by other animals. They exude a thick, foul-smelling mucus which damages the breathing organs of other species. They are not desirable to eat by other predators and are given a wide berth in the swamps.

Traits

Vile Stench

Any creature that starts its turn within 10 feet of the slug must succeed on a DC 15 Constitution saving throw or take 9 (2d8) poison damage.

Hold Breath

The slug can hold its breath for 1 hour.

Actions

Multiattack

The slug makes one bite attack and one slam attack.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) kinetic damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the slug can't bite another target.

Slam

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) kinetic damage.

Swallow

If the slug dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. The slug makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the slug, and it takes 7 (2d6) kinetic damage plus 7 (2d6) acid damage at the start of each of the slug's turns. The slug can have only one target swallowed at a time.