Swamp Wampa

Large beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
13 (natural armor)
Hit Points
76 (8d10+32)
Speed
40 ft.
Skills
Perception +2, Stealth +2
Senses
darkvision 60 ft., passive Perception 12
Languages
None
Challenge
4 (1,100 XP)

Ability scores

  • Str19+4Strength 19, modifier plus 4
  • Dex11+0Dexterity 11, modifier plus 0
  • Con18+4Constitution 18, modifier plus 4
  • Int5-3Intelligence 5, modifier minus 3
  • Wis10+0Wisdom 10, modifier plus 0
  • Cha11+0Charisma 11, modifier plus 0

About this creature

Wampas are semi-sentient predators with humanoid proportions that stand up to 12 feet tall. While they all share characteristics in common, there are three variations of wampa that are distinct based on their native planet.

Traits

Putrid Smell

The wampa has disadvantage on Dexterity (Stealth) checks. At the start of each wampas turns, each creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 10 (4d4) poison damage.

Actions

Multiattack

The wampa makes two attacks, one with its claw and one with its bite.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6+4) kinetic damage.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d10+4) kinetic damage. The target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the wampa can't bite another target.