Flame Sweep
Level 1 tech power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 action
- Range
- Self (15-foot cone)
- Duration
- Instantaneous
- Concentration
- No
A thin sheet of flames shoots forth from you. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
