Flaming Shots

Level 2 tech power

PowerPlayer's Handbook

At a glance

Casting time
1 action
Range
Touch
Duration
up to 1 hour
Concentration
Yes

You channel tech power through a blaster weapon you are wielding. When a target takes damage from the chosen weapon, the target takes an extra 1d6 fire damage. The power ends when twelve shots have been fired.

Overcharge Tech. When you cast this power using a tech slot of 4th level or higher, the number of shots you can take with this power increases by two for each slot level above 3rd.