Force Scream

Level 3 force power

PowerPlayer's Handbook

At a glance

Casting time
1 action
Range
Self (15-foot radius)
Duration
Instantaneous
Concentration
No
Force alignment
Dark

You emit a scream imbued with the power of the Force. Each creature you choose within 15 feet of you must succeed on a Constitution saving throw. On a failed save, a creature take 4d6 psychic damage, 4d6 sonic damage, and is deafened until the end of its next turn. On a successful save, it takes half as much damage and isn't deafened.