Changelog

Rules chapterStarships of the Galaxy

At a glance

Book
Starships of the Galaxy
Position
Reference

3/16/2021

There is no changelog, since almost the entirety of the book has been updated in some fashion.

11/26/2019

Throughout

  • Removed all references to book "parts", instead referring to the proper chapters.

Chapter 1

  • Corrected Skillful Gunner to Precision Gunner when choosing Han's venture.

Chapter 2

  • Added clarification to all of the Versatile deployment features.
  • Corrected System Disruption to apply to saving throws, not damage rolls.

Chapter 3

  • Gargantuan Tier 2 Command Ship feature changed Scanned to Tractor Beam
  • Large Tier 2 Concentrated Fire adjusted to align with saving throws instead of attack rolls.
  • Medium Tier 4 Adaptive Armor corrected to actually be a good thing.
  • New roles have been added to each ship size except for Tiny.
  • Gargantuan Blockade Ship Role Mastery adjusted to not require the second tier feature.

Chapter 4

  • You can now have more than 10 of any single suite. Don't ask.
  • Gravity Well Projector adjusted.
  • Tier requirement of Backup Hyperdrive removed.
  • Direct Controller damage component removed.
  • Explosive Payload changed to align with the change to ship weapon damage rolls.
  • Removed penalties from the Crew Slot modifications.

Chapter 6

  • Storming Gunner changed to align with the change to ship weapon damage rolls.
  • Precision Gunner changed to align with the change to ship weapon damage rolls.

Chapter 7

  • Removed the "if your turning speed would be reduced to less than 50 feet instead increases your speed" from Dexterity. This will still apply to features.
  • Adjusted ship weapons to use Strength for their damage modifier, instead of Dexterity.

Chapter 9

  • Adjusted ship weapons to use Strength for their damage modifier, instead of Dexterity.

And, as always

  • Minor text fixes.

6/25/2019

Chapter 4

  • Changed size adjustment for ships to constructs from three to four.
  • New Engineering System: External Docking System.

Chapter 9

  • Added some clarification to Destruction saving throws.

And, as always

  • Minor text fixes.

5/14/2019

Chapter 3

  • Adjusted the ability score maximums for ships, determined by their size.

Chapter 4

  • Added clarification for what happens when you cap out an ability score.
  • Added rules for removing a ship's tier.

And, as always

  • Minor text fixes.

4/2/2019

Chapter 4

  • New operation system: secondary transponder code.
  • New suite system: droid storage

Chapter 9

  • Clarified that the weapon save DC is also used to calculate for primary and secondary weapons on Large and larger ships.

3/5/2019

Chapter 3

  • Droid Brain added to Stock Modifications for Tiny ships.
  • The free modifications granted to ships at tier 0 relabeled "Stock Modifications".

Chapter 4

  • Added proficiency caveats to system types.
  • New engineering system: nano-droid distributor.
  • New operation system: shield disruptor.
  • New suite system: slave pens.
  • New universal system: ejection pod.
  • Proficiency chip series replaced with droid brain.
  • Updates to central computer series of universal systems.
  • Some modifications reworked.

Chapter 6

  • Added a clarification regarding forgoing proficiency bonus and expertise.

Chapter 8

  • Added more description to deployment capacities for ships.

Chapter 9

  • Help action relabeled to Direct, since the action has been changed from the ground game.

2/26/2019

Throughout

  • Page numbers are now locked in. That means, while the content of a few pages will change, the overall structure of the book won't going forward.
  • You will see a number of pages that are blank. This is deliberate, as a part of the locked in pages.

Chapter 2

  • Some features shuffled around. A few rewritten.

Chapter 3

  • Some features shuffled around. A few rewritten.
  • New Variant for Space Stations on page 34.

Chapter 4

  • Lots of new and rebalanced modifications.

Chapter 5

  • Removed the cost disparity for Huge Weapons. The math now follows the same for all other equipment.
  • Changed Primary Weapons on Large and larger ships to use Dex saving throws.

Chapter 6

  • Ventures have been smoothed out.

Chapter 7

  • Clarified that Turning Speed can not be less than 50 feet.

Chapter 8

  • Added rules for Landing Gear

Chapter 9

  • Some features rebalanced or reworded.

Chapter 10

  • This chapter is still incomplete. The math for encounter building needs to be reverse engineered from ship statblocks.

Appendix B

  • This appendix will feature sample starships, one for each size, with additional explanations about how some numbers are derived.

2/19/2019

Affected Pages

  • A shit load
  • You're still going to see "found on page \\\_". Page numbers aren't finalized yet so I haven't completed these.

Chapter 2

  • Expanded Ventures to one each level instead of every other.
  • Shuffled some features around and added new ones.
  • More memes

Chapter 3

  • Took out the Stock Starships, which will go to the Starship appendix for statblocks when ready.
  • Added a page for Tiny starships for those who wanted one.
  • Updated the Tier 0 Starship Features to include free Tier 0 Modifications (discussed in chapter 4)
  • Added some (but not all) flavor.

Chapter 4

  • Added rules to change Saving Throws if players wanted to, as well as free tier 0 modifications when constructing brand new ships.
  • Lots of new and reworked modifications.
  • Cantina modification split into Recreation and Mess Hall (since I know people are going to ask where it went).

Chapter 5

  • New Quaternary Ammunition: EMP Bomb
  • Added two more hyperdrive classes
  • Added rules for Primary Systems (electricity and life support)

Chapter 6

  • Moved Gunning Style/Masteries here.
  • Lots of new ventures, and lots of space/requests for recommendations.

Chapter 8

  • Added rules for Movement in Zero Gravity
  • Clarifed the "deployed" keyword
  • Moved System Damage to the Conditions appendix and changed it to be an analogue for Exhaustion mechanics
  • Added rules for repairing Primiary Systems and the "Used" condition

Chapter 9

  • New Pilot action: Evade
  • Adjusted the Patch action
  • Changed Destruction saving throws to implement the new System Damage condition

Appendix A

  • I realize the page number is wrong
  • New conditions