The wampa has advantage on Wisdom (Perception) checks that rely on smell.
Cliff Wampa
Large beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 13 (natural armor)
- Hit Points
- 96 (12d10+24)
- Speed
- 40 ft., climb 40 ft.
- Skills
- Athletics +8, Perception +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- None
- Challenge
- 5 (1,800 XP)
Ability scores
- Str21+5Strength 21, modifier plus 5
- Dex11+0Dexterity 11, modifier plus 0
- Con18+4Constitution 18, modifier plus 4
- Int5-3Intelligence 5, modifier minus 3
- Wis13+1Wisdom 13, modifier plus 1
- Cha12+1Charisma 12, modifier plus 1
About this creature
Wampas are semi-sentient predators with humanoid proportions that stand up to 12 feet tall. While they all share characteristics in common, there are three variations of wampa that are distinct based on their native planet.
Traits
- Keen Smell
- Rocky Camouflage
The wampa has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack
The wampa makes two attacks, one with its claw and one with its bite.
- Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6+5) kinetic damage.
- Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d10+5) kinetic damage. The target is grappled (escape DC 16) Until this grapple ends, the target is restrained, and the wampa can't bite another target.
- Throw Boulder
Ranged Weapon Attack: +8 to hit, reach 5 ft., range 25/50 ft., one target. Hit: 8 (1d8+5) kinetic damage. If the target is a creature, it must succeed a DC 15 Strength saving throw or be knocked prone.
