Cliff Wampa

Large beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
13 (natural armor)
Hit Points
96 (12d10+24)
Speed
40 ft., climb 40 ft.
Skills
Athletics +8, Perception +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 14
Languages
None
Challenge
5 (1,800 XP)

Ability scores

  • Str21+5Strength 21, modifier plus 5
  • Dex11+0Dexterity 11, modifier plus 0
  • Con18+4Constitution 18, modifier plus 4
  • Int5-3Intelligence 5, modifier minus 3
  • Wis13+1Wisdom 13, modifier plus 1
  • Cha12+1Charisma 12, modifier plus 1

About this creature

Wampas are semi-sentient predators with humanoid proportions that stand up to 12 feet tall. While they all share characteristics in common, there are three variations of wampa that are distinct based on their native planet.

Traits

Keen Smell

The wampa has advantage on Wisdom (Perception) checks that rely on smell.

Rocky Camouflage

The wampa has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The wampa makes two attacks, one with its claw and one with its bite.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6+5) kinetic damage.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d10+5) kinetic damage. The target is grappled (escape DC 16) Until this grapple ends, the target is restrained, and the wampa can't bite another target.

Throw Boulder

Ranged Weapon Attack: +8 to hit, reach 5 ft., range 25/50 ft., one target. Hit: 8 (1d8+5) kinetic damage. If the target is a creature, it must succeed a DC 15 Strength saving throw or be knocked prone.